BMW

_MY ROLE :: CONCEPT & UX LEAD, GAMEPLAY DESIGNER, UI DESIGNER
An interactive and challenging game, navigating four levels of tactical decision-making under pressure. An immersive experience aimed to test collaboration, adaptability, and strategic thinking, blending game mechanics with real-world problem-solving.



// .001 _ MOCKUP OF THE INSTALLATION & MOODBOARD
The Ascend Strategy is a team-based strategic challenge designed for leadership development and group coaching. The experience simulates a high-stakes mountain expedition where participants must collaborate and work together to reach a summit while managing risks, resources, and team dynamics.
The game is set in a fictional alpine environment, where each team impersonates a group of mountaineers attempting a difficult ascent. Each level represents a new phase of the climb, presenting unique obstacles such as unpredictable weather, limited supplies, route uncertainty, and team fatigue. The narrative framework serves as an allegory for organizational decision-making, where choices have cascading consequences.
The Ascend Strategy is a team-based strategic challenge designed for leadership development and group coaching. The experience simulates a high-stakes mountain expedition where participants must collaborate and work together to reach a summit while managing risks, resources, and team dynamics.
The game is set in a fictional alpine environment, where each team impersonates a group of mountaineers attempting a difficult ascent. Each level represents a new phase of the climb, presenting unique obstacles such as unpredictable weather, limited supplies, route uncertainty, and team fatigue. The narrative framework serves as an allegory for organizational decision-making, where choices have cascading consequences.
The Ascend Strategy is a team-based strategic challenge designed for leadership development and group coaching. The experience simulates a high-stakes mountain expedition where participants must collaborate and work together to reach a summit while managing risks, resources, and team dynamics.
The game is set in a fictional alpine environment, where each team impersonates a group of mountaineers attempting a difficult ascent. Each level represents a new phase of the climb, presenting unique obstacles such as unpredictable weather, limited supplies, route uncertainty, and team fatigue. The narrative framework serves as an allegory for organizational decision-making, where choices have cascading consequences.
The Ascend Strategy is a team-based strategic challenge designed for leadership development and group coaching. The experience simulates a high-stakes mountain expedition where participants must collaborate and work together to reach a summit while managing risks, resources, and team dynamics.
The game is set in a fictional alpine environment, where each team impersonates a group of mountaineers attempting a difficult ascent. Each level represents a new phase of the climb, presenting unique obstacles such as unpredictable weather, limited supplies, route uncertainty, and team fatigue. The narrative framework serves as an allegory for organizational decision-making, where choices have cascading consequences.
The Ascend Strategy is a team-based strategic challenge designed for leadership development and group coaching. The experience simulates a high-stakes mountain expedition where participants must collaborate and work together to reach a summit while managing risks, resources, and team dynamics.
The game is set in a fictional alpine environment, where each team impersonates a group of mountaineers attempting a difficult ascent. Each level represents a new phase of the climb, presenting unique obstacles such as unpredictable weather, limited supplies, route uncertainty, and team fatigue. The narrative framework serves as an allegory for organizational decision-making, where choices have cascading consequences.


// .002 _ INSTRUCTIONS & INITIAL SCREEN :: FIRST CHAPTER
The game is played on a large interactive table, with physical tokens to use in order to activate markers, events and to choose detailed skills. The game blends physical and digital elements, with teams moving tokens, reviewing real-time data, and responding to scenario updates.
At the end of each chapter, a screen overview appears showcasing the choices and strategies made for the specific encountered challenge.
The game is played on a large interactive table, with physical tokens to use in order to activate markers, events and to choose detailed skills. The game blends physical and digital elements, with teams moving tokens, reviewing real-time data, and responding to scenario updates.
At the end of each chapter, a screen overview appears showcasing the choices and strategies made for the specific encountered challenge.
The game is played on a large interactive table, with physical tokens to use in order to activate markers, events and to choose detailed skills. The game blends physical and digital elements, with teams moving tokens, reviewing real-time data, and responding to scenario updates.
At the end of each chapter, a screen overview appears showcasing the choices and strategies made for the specific encountered challenge.
The game is played on a large interactive table, with physical tokens to use in order to activate markers, events and to choose detailed skills. The game blends physical and digital elements, with teams moving tokens, reviewing real-time data, and responding to scenario updates.
At the end of each chapter, a screen overview appears showcasing the choices and strategies made for the specific encountered challenge.
The game is played on a large interactive table, with physical tokens to use in order to activate markers, events and to choose detailed skills. The game blends physical and digital elements, with teams moving tokens, reviewing real-time data, and responding to scenario updates.
At the end of each chapter, a screen overview appears showcasing the choices and strategies made for the specific encountered challenge.


// .003 _ WIREFRAMES OF THE SECOND CHAPTER :: ITERATIONS

// .004 _ GAMEPLAY OF THE THIRD GAME

// .005 _ THIRD GAME RESULTS PAGE


// .006 _ WIREFRAMES OF THE FOURTH CHAPTER

// .007 _ GENERAL RESULTS OVERVIEW
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